Heimer: A Complete Champion Guide for Beginners
Overview
Heimerdinger (“Heimer”) is a control-mage who excels at zone control and objective pressure through his turrets and gadgets. Beginner-friendly strengths: strong lane shove, safe poke, easy waveclear. Primary weaknesses: immobility, vulnerability to dives and heavy roamers, and reliance on positioning.
Abilities (quick reference)
- Q — H-28G Evolution Turret: Place a turret (up to 3 with ranks) that attacks nearby enemies. Turrets are Heimer’s main damage and zoning tool.
- W — Hextech Micro-Rockets: Fires rockets that deal damage in a cone; good for poke and finishing low-health targets.
- E — CH-2 Electron Storm Grenade: Stuns and slows enemies at the center; knocks back on direct hit—key for combos and peel.
- R — UPGRADE!!!: Enhances next ability—turrets become stronger/specialized, rockets split into trackers, grenade becomes a larger stun field. Ultimate dramatically increases power during fights.
Runeguides
- Standard (Safe/AP poke): Electrocute for burst or Phase Rush if you want kite. For most beginners, Electrocute + Manaflow Band + Transcendence + Scorch works well.
- Alternative (Siege/Scaling): Arcane Comet + Manaflow Band + Absolute Focus + Gathering Storm for late-game scaling.
Starter rune set (recommended): Electrocute / Manaflow Band / Transcendence / Scorch; Biscuit Delivery + Cosmic Insight in secondary.
Summoner Spells
- Flash — mandatory for escapes and aggressive plays.
- Teleport — common for split-push and map presence. Ignite is viable in kill lanes.
Item Build (beginner-friendly)
- Starting: Doran’s Ring + 2 Health Potions
- Core: Liandry’s Torment (or Luden’s Echo) → Zhonya’s Hourglass → Rabadon’s Deathcap
- Boots: Sorcerer’s Shoes (or Ionian Boots of Lucidity if you want CDR)
- Situational: Banshee’s Veil vs heavy AP/CC, Void Staff for MR-heavy enemies, Morellonomicon vs healing.
Example full build: Liandry’s → Sorcerer’s → Zhonya’s → Rabadon’s → Void Staff → Banshee’s
Early Game (Laning)
- Place turrets in a triangular setup to cover lane and funnel enemy movement.
- Use W to poke and last-hit. Save E for stun combos or to interrupt engages.
- Play safe until you master turret placement range against enemy abilities.
- Push to roam or force plates; Heimer excels at fast waveclear with turrets + W.
Mid Game (Sieging & Objectives)
- Use upgraded turrets ® to lock down areas and secure objectives.
- Split-push: Heimer is excellent at taking towers with turrets; maintain vision and be ready to TP.
- In teamfights, position at edge of fight, lay turrets in choke points, and use E to zone or stun key threats. Activate R on turrets for heavy zone control.
Teamfight Tips
- Play from the perimeter; your turrets should do front-line work.
- Use E to peel divers or to set up multi-target stuns.
- Activate Zhonya’s if dived; time it after using R if you need to keep turrets alive.
- Focus on protecting your turrets—reposition them when necessary.
Combos (simple)
- Poke combo: W → turret shots → E center for stun.
- All-in: R (upgrade turrets) → place upgraded turrets → E to stun → W for burst → Flash to reposition if needed.
Counters & Matchups
- Strong counters: Assassins (Zed, Katarina), heavy divers (Jax, Kha’Zix), ranged poke that can clear turrets (Zoe).
- Easy matchups: Teleport-reliant mages, immobile tanks who can’t dive.
- General advice vs counters: Keep distance, ward flanks, use E preemptively, and rely on TP to avoid 2v1 dives.
Common Mistakes to Avoid
- Spamming turrets without covering flanks—turrets are vulnerable to being flanked.
- Using R only for damage; R’s utility (upgraded abilities) is often the bigger advantage.
- Staying too close to turrets when enemies have strong dive tools.
Practice Drills (for beginners)
- Turret Placement Drill: In practice mode, place turrets to cover different angles and learn firing ranges.
- Grenade Aim: Practice hitting E center consistently on moving targets.
- Waveclear Timing: Learn when to shove with turrets+W and when to freeze.
Quick Checklist Before Each Game
- Select Teleport if planning to split; Ignite for kill lanes.
- Adjust runes vs matchups (Comet vs Electrocute).
- First back: buy Liandry’s or blasting wand components if possible.
Closing Tip
Play conservatively while learning turret spacing and E timing; Heimer’s power comes from controlling space, not from raw mobility.
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